World of Warcraft
Aug. 6th, 2005
12:09 am
over the past week, i have begun to relearn what life was like before War entered my life.
i must say that the process of remembering has been a slow, almost painful one.
Dec. 6th, 2004
07:04 pm
You are Architecture.
You are the most functional art form and rarely do
anything without some practical purpose.
Although you are capable of easilly outstaging
the other arts, you usually prefer to go
unnoticed.
What form of art are you?
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06:42 pm
I know why there are so many questions about Singapore. It is because no one truly understands it.
To understand what SINGAPORE is about, we have to look at the word itself.
is it a verb? "i will singapore that sofa tomorrow"
a noun? "i have a 12-inch singapore"
To further examine it, we should divide it up to look at its root words.
SINGAP ORE - some kind of metal?
SINGA PORE - a minute opening in the tissue of a Singa?
SING A PORE - this completely draws a blank.
SIN GAP ORE - this too.
SI NGAPO RE - a latin or romanic based word?
This explains why people are so confused.
How can people know what Singapore or to be Singaporean means if the word doesn't make sense?
Nov. 29th, 2004
12:05 pm - BLIZZARD ENTERTAINMENT® MEDIA ALERT
IRVINE, Calif. - November 24, 2004 - Blizzard Entertainment® today announced that World of Warcraft® has become an instant success, achieving epic sales figures in less than 24 hours. Launched Tuesday, November 23rd, the company's subscription-based massively multiplayer online role-playing game (MMORPG) sold-through to consumers an estimated 250,000* copies of the game. At retailers across the country, players lined up for blocks at midnight to purchase the game, which sold out in many stores nationwide after only one day on store shelves.
In just the first day alone, over 200,000 players created World of Warcraft accounts, and over 100,000 were already playing the game concurrently as of 5:00 p.m. PST on Tuesday. The account-creation and concurrent-user populations are both record numbers for a MMORPG on its first day of launch, making World of Warcraft the fastest-growing online game in history. World of Warcraft is expected to continue to shatter records and achieve a record-setting week-one population in the days ahead. With dozens of World of Warcraft servers already filled to capacity, Blizzard is deploying additional servers rapidly to match the growing player base.
"We had a lot of confidence in World of Warcraft, but the success on day one far exceeded our expectations," said Mike Morhaime, president of Blizzard Entertainment. "We are extremely happy that players are enjoying our game, and we are doing everything we can to meet the demand and maintain a fun and smooth game experience for everyone playing."
Retailers across North America, including Wal-Mart, EB, GameStop, and others are reporting that hundreds of their stores have sold out of World of Warcraft due to the demand. If consumers have not yet purchased their copy of World of Warcraft, they are advised to call ahead to make sure their store has copies still in stock.
"World of Warcraft has once again shown that Blizzard consistently delivers the best games in the industry," said Robert McKenzie, vice president of merchandising at GameStop. "It sold better than any other PC game this year - in fact, World of Warcraft enjoyed the best day-one sell-through GameStop has ever seen on a PC title!"
Blizzard Entertainment and its retail partners are expecting all remaining supplies of World of Warcraft to sell out soon. Meanwhile, the company is working diligently to increase server capacity to accommodate the growing number of players connecting to the game. As the additional servers are brought online and proven stable, additional copies of World of Warcraft will be made available at retail. Blizzard will announce the availability of those additional games as soon as they are on retail shelves.
*Based on internal company records and reports from key distribution partners in North America.
Best known for their series Warcraft®, StarCraft®, and Diablo®, Blizzard Entertainment (www.blizzard.com, a division of Vivendi Universal Games) is a premier developer and publisher of entertainment software renowned for creating many of the industry’s most critically acclaimed games. The company’s free Internet gaming service Battle.net® provides a forum in which owners of Blizzard’s games can play in a multiplayer mode remotely across the Internet and against other gamers from around the world.
Nov. 23rd, 2004
04:39 am - BLIZZARD ENTERTAINMENT® ANNOUNCES WORLD OF WARCRAFT® "STREET DATE" - NOVEMBER 23, 2004
Highly anticipated massively multiplayer online game to release simultaneously in multiple regions for the holiday season
IRVINE, Calif. - November 4, 2004 - Blizzard Entertainment® today announced that its eagerly awaited massively multiplayer online role-playing game (MMORPG) World of Warcraft® will be in stores in North America on November 23, 2004. World of Warcraft will launch simultaneously in Australia and New Zealand, and is planned for release in Korea, Europe, and other countries throughout Asia shortly following. With a monthly subscription, players in these regions will soon be able to experience the epic adventure of the Warcraft® series in an immersive and continually evolving online environment.
In World of Warcraft, players assume the roles of legendary heroes and interact with thousands of other players online as they explore and adventure across a vast world. Whether journeying together or questing on their own, players will engage in heroic battles, develop friendships, forge alliances, and compete with enemies for power and glory. The game features customizable character classes with thousands of weapons, spells, and abilities. With an innovative, easy-to-use interface, an action-packed combat system, and thousands of quests that build an immersive storyline, World of Warcraft offers a MMORPG that will appeal to both veteran and casual players alike.
"World of Warcraft has been our largest undertaking to date," said Mike Morhaime, president and co-founder of Blizzard Entertainment. "When we set out to create a massively multiplayer online game, our goal was to expand the scope of the Warcraft universe by offering an incredibly dynamic game experience. We're extremely proud of the game we've created, and we believe players will be very pleased when they see what we have in store for them."
World of Warcraft will be available for Windows® 98/ME/2000/XP and Macintosh® formats at a suggested retail price of $49.99 in the U.S., and will include a free one-month subscription to the game. The special collector's edition of World of Warcraft will also be available at release for a suggested retail price of $79.99 and will include the World of Warcraft game on both CD-ROM and DVD, a free one-month subscription, a World of Warcraft behind-the-scenes DVD, an exclusive in-game pet, a cloth map of the game world, a soundtrack CD, an Art of the World of Warcraft coffee table book, and a commemorative game manual signed by the development team.
After the initial free one-month subscription ends, players of World of Warcraft will be able to continue playing under one of three different subscription plans. The month-to-month subscription plan costs $14.99 per month, the three-month plan costs $13.99 per month, and the six-month plan costs $12.99 per month. World of Warcraft subscription fees can be paid by major credit card, PayPal, and pre-paid game cards, which will be available in stores where World of Warcraft is sold. World of Warcraft has received a Teen rating from the ESRB.
About the Warcraft Universe
Since its debut in 1994, the #1-selling Warcraft series has won industry acclaim and has shattered sales records worldwide with over 14 million copies sold*. In 1995, Blizzard followed the well-received Warcraft: Orcs and Humans with the highly acclaimed Warcraft II: Tides of Darkness™, considered by many critics to be one of the best games ever made. In 2002, Blizzard expanded the boundaries of the Warcraft universe with the third chapter of its legendary saga, Warcraft III: Reign of Chaos , which garnered numerous Game of the Year awards. With the release of World of Warcraft, Blizzard now extends its epic storyline into the MMORPG realm, expanding the genre with a massively multiplayer gaming experience of unparalleled quality.
About Blizzard Entertainment
Best known for blockbuster hits including the Warcraft® series, StarCraft®, and the Diablo® series, Blizzard Entertainment® (www.blizzard.com), a division of Vivendi Universal Games, is a premier developer and publisher of entertainment software renowned for creating many of the industry's most critically acclaimed games. Blizzard's track record includes eight #1-selling games and multiple Game of the Year awards. The company's free Internet gaming service Battle.net reigns as the largest in the world, with millions of active users.
*Based on EDI sell-through, internal company estimates, and reports from key retail accounts around the world.
Best known for their series Warcraft®, StarCraft®, and Diablo®, Blizzard Entertainment (www.blizzard.com, a division of Vivendi Universal Games) is a premier developer and publisher of entertainment software renowned for creating many of the industry’s most critically acclaimed games. The company’s free Internet gaming service Battle.net® provides a forum in which owners of Blizzard’s games can play in a multiplayer mode remotely across the Internet and against other gamers from around the world.
Oct. 31st, 2004
04:54 am - quizzes are stupid,
Wackiness: 56/100
Rationality: 40/100
Constructiveness: 40/100
Leadership: 60/100
You are a WEDL--Wacky Emotional Destructive Leader. This makes you a Anarchist.
You don't give a damn. When push comes to shove, you just forget about it--it's just not worth the heartache. What this means for others is that dealing with you can be aggravating, because they find they can't get you motivated about things they care about. What this means for you is that you are happier, calmer, and saner then they are on their best days.
You are near-immune to criticism, and those who know you well acknowledge and respect that. You may come across as lazy, but the truth is that you find little to get worked up about. Regardless, you have slews of friends, because they are fascinated by your world view, jealous of your lifestyle, and drawn to the fact that you are hilarious to be around.
You are a pillar in a sea of hot-bloodedness. You have a sweet tooth.
Of the 49252 people who have taken this quiz since tracking began (8/17/2004), 2.9 % are this type.
Oct. 29th, 2004
10:57 pm
Things I Have Learnt From Playing The Sims
- even with lots of money your sim can be unhappy
- babies are more trouble than their worth
- the best appliances break down too
- there is never enough space in the house for all your shit
- bug infestations are difficult to get rid of
- sims panic when something catches fire
- they get depressed a lot and refuse to get out of bed
- if you paint enough, you will master it eventually
- ditto cooking, cleaning, mechanicking, logiking et al
- being skilled in many things is great because you can just quit your job and do something else
- if you want to relax, quit your job.
- cheating is the fastest way to get more money than you will ever need
- living in a 2 storey house sucks because of all the stair-climbing
- make sure there are enough drinks to go around at a party so everyone has a good time
That's about it for today's session.
Oct. 28th, 2004
01:19 am
Just a shitty day
Did some project work with Marc
But later, when it got dark, I walked home
Just a shitty day
There's just too much to do
I'm out of time too, I just groan
[Chorus:]
Oh it's such a shitty day
I wish I spent it with you
Oh such a shitty day
It just keeps on going on
It just keeps on going on
Just a shitty day
I get to stay up alone
Do essays on my own
It's such fun
Just a shitty day
It makes me forget myself
I wish it were something else
Something good
[Chorus]
I'm going to reap just what I sow
I'm going to reap just what I sow
I'm going to reap just what I sow
I'm going to reap just what I sow
Oct. 25th, 2004
04:07 am
i got Requiem again. i remember it was a great movie and i thought it was moving. but when i started watching it i couldn't get past the first hour. i don't understand how anyone can not be disturbed by it. the fucking possessed refridgerator is enough to freak anyone out, not to mention the mother. fuck it i'm going to sleep it off.
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